Beginner’s guide

How to Play Go

Go is one of the world’s oldest strategy games. Two players place black and white stones on a grid, surround territory, and capture opponent stones. This guide covers everything you need for your first 9×9 game.

What Is Go?

Discover the basics and history of one of the world’s oldest strategy games.

Go is an ancient board game believed to have originated in China more than 2,500 years ago. While its exact origins are unknown, historical records and archaeological evidence show that it has been played for thousands of years. The game later became deeply rooted in Korean and Japanese culture and is now played around the world. It is known as Go in English-speaking countries, Weiqi in China, Baduk in Korea, and Igo in Japan.

Two players take turns placing black and white stones on the intersections of a lined board. Once placed, stones remain on the board unless they are captured. The goal is to surround more territory than your opponent.

Black plays first, and beginners often start on a 9×9 board before moving to larger 13×13 and 19×19 boards.

How Scoring Works

Learn how points are counted and how the winner is decided.

Go Arena uses Chinese area scoring, where your score comes from the territory you surround and the stones you have on the board. Komi gives White bonus points (usually 5.5 or 6.5 in even games) to balance Black’s first-move advantage.

When both players pass, the game ends and the board is scored. You can review every move afterward on Go Arena.

Liberties

Learn how stones connect and interact on the board.

A liberty is an empty point directly next to a stone (up, down, left, or right). Stones that are connected together form a group, and connected stones share their liberties.

A stone with empty points on all four sides has four liberties. Stones near the edge have fewer liberties, and stones in the corner have only two. Connecting stones together allows them to share liberties and can make groups harder to surround and capture.

Captures

Learn how stones are surrounded and removed from the board.

A capture can remove a single stone or an entire connected group. In Go, stones are captured when they have no remaining liberties. To capture your opponent’s stones, surround them and fill their last empty liberty.

Capturing nearby enemy stones can also help protect your own groups by creating more space.

Captured stones are removed immediately and count toward your score.

Life & Death

Learn how groups survive and when they can be captured.

A group of stones needs a safe shape to survive. A group with two eyes—two separate empty spaces completely surrounded by that group—cannot be captured because the opponent cannot fill both spaces.

Groups without two eyes may still be vulnerable, even if they are surrounded. Learning to recognize which groups are alive or dead is a key part of Go strategy.

Special Rules

Learn the rules that handle unusual situations during play.

Ko prevents the board from repeating the same position by stopping an immediate recapture. You must play elsewhere before returning to the capture.

Suicide means you cannot place a stone where it has no liberties unless the move captures opposing stones and creates liberties.

When there are no useful moves left, players pass. Two consecutive passes end the game and scoring begins.

Game Timer

Learn how the game clock works during a match.

Each player starts with main time, a bank of thinking time for the game. When it runs out, byo-yomi begins.

Byo-yomi is overtime made up of a set number of periods, each with a short countdown (for example, 30 seconds). Play your move before a period ends to keep that period. If you play before the countdown ends, that period is restored for your next move. If time expires, you lose one period. Once all periods are gone, you lose the game on time.

On Go Arena, you can choose your main time and byo-yomi settings before a Quick Match.

Ranks

Learn how Go players measure skill and improvement.

Go players use two types of ranks to show skill: kyu and dan. These ranks represent a player’s strength, from beginners learning the basics to experienced and advanced players.

Kyu ranks use numbers that count down as players become stronger: 20 kyu → 10 kyu → 1 kyu. For example, a 1 kyu player is stronger than a 10 kyu player.

Dan ranks represent stronger levels of play. Dan numbers increase as players become stronger: 1 dan → 2 dan → 3 dan and beyond. For example, a 3 dan player is stronger than a 1 dan player.

Go Arena uses a Glicko-2 rating for your public kyu/dan rank. Only rated 19×19 games update that account rank. 9×9 and 13×13 games are casual for ranking; they still count toward your win–loss record.

Create an account to save your rank across devices, keep your game history, and view your wins and losses.

Tips For Beginners

Start on a 9×9 board — games finish in minutes but still teach real strategy.

  • Corners First

    Corners are easiest to surround with two edges helping you. Then consider sides, then the center.

  • Stay Connected

    Loose, scattered stones are easy targets. Link your stones into solid groups with shared liberties.

  • Don’t Overextend

    One-space jumps are safe; long leaps leave cutting points. When unsure, play closer to your own stones.

  • Look For Cuts

    If two enemy stones are not connected, a stone between them can threaten both. Don’t chase groups that already have two eyes.

  • Finish The Game

    When the board looks settled, pass. Review afterward on Go Arena to see where you gained or lost territory.

  • Play Often

    Ten quick 9×9 games teach more than reading ten articles. Play often and your rank will reflect real improvement.

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